My next game will be a real-time strategy game set in space. The game is designed such that players do not control any units directly nor do they gather any resources. Movement commands are only defined through waypoints and instead of gathering resources, players colonize planets. The bigger the planet, the more ships it will produce. The game was originally inspired by Swarm and was supposed to feature ants battling against each others, then it became more and more like Galcon which is also a great source of inspiration.
When the game will be finished, players will be able to load and save an entire set of strategies for a particular map where a strategy is a combination of different orders. Ideally, a player could simply load a strategy at the beginning of a match and watch the game plays by itself without even interacting with it unless his strategy requires improvements or is overcome in which case it could easily be replaced by another.
My priorities are now to improve the artificial intelligence and the collision detection mechanism.




