[WIP] Macro Wars

My next game will be a real-time strategy game set in space. The game is designed such that players do not control any units directly nor do they gather any resources. Movement commands are only defined through waypoints and instead of gathering resources, players colonize planets. The bigger the planet, the more ships it will produce. The game was originally inspired by Swarm and was supposed to feature ants battling against each others, then it became more and more like Galcon which is also a great source of inspiration.

When the game will be finished, players will be able to load and save an entire set of strategies for a particular map where a strategy is a combination of different orders. Ideally, a player could simply load a strategy at the beginning of a match and watch the game plays by itself without even interacting with it unless his strategy requires improvements or is overcome in which case it could easily be replaced by another.

My priorities are now to improve the artificial intelligence and the collision detection mechanism.

Castle Wars DS

This is the first release of my remake of Castle Wars on the DS.

Castle Wars DS

Castle Wars DS
Download: CastleWars.zip
Source: CastleWars_src.zip

The purpose of the game is to be the first to build a 100 storey castle, but it’s also possible to win by destroying your opponent’s castle. In this game, cards are used to perform different actions, and each card has its own action (building, attacking, etc.). Your job is to select and use the cards you think will be most useful and help you win. To use a card just touch it and if you have enough resources it will perform its action. If you can’t use any of the cards you will have to discard one, you can do this by holding down L (or R) and touching the card you want to discard, you can discard a card anytime.

Many game modes are possible: Single player, Two players (hotseat and Wi-Fi) and IA vs IA.

[WIP] Castle Wars DS

My next game will be a remake of Castle Wars, a card game based on Ants by Miroslav Nemecek. I just finished the mock-up and collected all the sprites this week-end.

Castle Wars DS

Chat Noir DS

Chat Noir DS
Download: ChatNoir.zip

Chat Noir DS is a remake of the flash game Chat Noir created by GAMEDESIGN. The goal is to prevent the cat from leaving the screen. The stylus is used to create blue dots which the cat cannot pass through. The select button generates a new random starting pattern.